Refresh Rate For Sonic Rivals Ppsspp

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Sonic Rivals 2
Developer(s)Backbone Entertainment
Sega Studio USA
Publisher(s)Sega
Director(s)Takashi Iizuka
Producer(s)Keith Palmer
Taylor Miller
Writer(s)Takashi Iizuka
Composer(s)Chris Rezanson
SeriesSonic the Hedgehog
Platform(s)PlayStation Portable
Release
  • EU: December 7, 2007
Genre(s)Action, racing
Mode(s)Single-player, multiplayer

Nov 13, 2007  Sonic Rivals is a head-to-head competition between Sonic and his top rivals, where the gloves are off and winner take. MTX Mototrax Experience wicked air and in-you-face action in the most complete motocross game ever offered! Sep 06, 2014  Oh and I am using the latest ppsspp version of course.Retr0B0y I noticed Sonic Rivals 2 was very very grainy when playing it on ppsspp for iPad 4, is there a fix for this? Shin Megami Tensei: Persona 3 Portable (ペルソナ3 ポータブル Perusona Surī Pōtaburu), an enhanced port of Persona 3 for the PlayStation Portable, was released in Japan on November 1, 2009, and released in North America on July 6, 2010.

Sonic Rivals 2 is the sequel to Sonic Rivals. The game was developed by Backbone Entertainment and supervised by Sega Studio USA, for the PlayStation Portable handheld video game console. Sonic Rivals 2 was released across November and December 2007.

Plot[edit]

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The Chao have disappeared and Sonic the Hedgehog and Miles 'Tails' Prower immediately get on the case to find them. It turns out that Eggman Nega (once again masquerading as Dr. Eggman) has stolen the Chao and concealed them inside a haunted mansion. His plan is to feed them to an inter-dimensional beast called the 'Ifrit' who needs to eat them to become invincible. After that, he plans to release the Ifrit into the world in order to destroy it. However, to open the portal to the Ifrit's world, the seven Chaos Emeralds are required. Eggman Nega secretly hires Rouge the Bat to collect the Chaos Emeralds. The Master Emerald has also gone missing (again) and Knuckles the Echidna teams up with Rouge to find it.

Meanwhile, Silver the Hedgehog has returned from a now ruined future caused by the Ifrit. In order to make a happier future, he searches for and steals the Chao that are left in order to hide them. Espio first thought that Silver was hiding Chao for a cause of evil, but Espio finds out that Silver was trying to save the world. Then, they work together to save the world. The real Dr. Eggman sends Metal Sonic to find Shadow, and tells him of Nega's plans. Nega has learned of the Ifrit by accessing Gerald Robotnik's journals, and Shadow and Metal Sonic set out to retrieve the Chaos Emeralds before he does. Eggman uses Metal Sonic as a communication device to aid Shadow along the way.

All of the teams meet up at the haunted mansion where the portal to the Ifrit's world is. Despite Rouge only collecting six of the Emeralds, the portal opens anyway and Nega dispatches his newly copy of Metal Sonic, Metal Sonic 3.0 to awaken the Ifrit. Despite possessing the minds of Sonic, Tails, Knuckles, and Rouge (depending on who the player plays as), the Ifrit is defeated by the other teams. Shadow and Metal Sonic destroy the Ifrit and close the portal but they and Eggman Nega are trapped in the Ifrit's dimension. However, Metal Sonic tears his chassis open, revealing the 7th Chaos Emerald. Shadow uses the Emerald to teleport back with Metal Sonic. Nega is left trapped under some rubble.

Sonic and Tails save all the Chao and bring them to a Chao Garden and relax there while Knuckles finds the Master Emerald in the Emerald Detector that he and Rouge stole from Eggman Nega. Rouge steals the Master Emerald and runs. Silver returns to what he hopes is a happy future while Espio has to answer to Vector the Crocodile who has spent their client's advanced payment on late rental fees.

Characters[edit]

Sonic Rivals 2 features eight playable characters, including all five characters from the previous title. All characters use Homing Attack and Spin Dash to move through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can use a character-specific Signature Move to gain an advantage. For example, Shadow's 'Chaos Control' move has the ability to slow down the other player's movement for a few seconds.

The character roster is split into teams of two, with each team having its own story campaign that tells the events of the game's story from their perspective.

Gameplay[edit]

Ppsspp

Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode. Players go through each of the game's battle modes and levels to advance the plot. Coolrom ppsspp for pc. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams (Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. They can also try Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for many of the characters featured. In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of Mephiles the Dark. The cards themselves contain art from various older Sonic games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.

Sonic Rivals 2 boasts a new multiplayer 'Battle Mode' with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. The first player to get the set number of knockouts wins. In Rings Battle, players have a set amount time to collect as many rings as possible. The player with the most rings at the end of the time limit wins.

Capture the Chao is a Sonic themed version of Capture the Flag. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to complete a set number of laps around the track wins. King of the Hill has an Omochao stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to get the set number of points wins. Tag is a Sonic themed cross between Hot Potato and Tag. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses.

Stages[edit]

Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as 'Time Attack', 'Collect X Rings', and other challenges. Certain stages can be skipped in the story, depending on the character chosen.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings63.05%[1]
Metacritic60/100[2]
Review scores
PublicationScore
1UP.comC–[3]
Eurogamer7/10[4]
GameSpot5/10[5]
GameSpy[6]
GameZone6/10[7]
IGN6.5/10[8]
GameDaily6/10[9]

Sonic Rivals 2 received average reviews from critics. It received a score of 63.05% on GameRankings[10] and 60/100 on Metacritic.

In March 2009, Sonic Rivals was certified as part of Sony's Greatest Hits budget line, representing North American sales of at least 250,000. Sonic Rivals 2 soon followed.[11]

References[edit]

  1. ^'Sonic Rivals 2 (PSP)'. GameRankings. Retrieved 2012-11-20.
  2. ^'Sonic Rivals 2 Reviews for PlayStation Portable at Metacritic'. Metacritic. Retrieved 2012-11-20.
  3. ^'1UP review'. Retrieved 2012-11-20.
  4. ^'Eurogamer review'. 2007-12-04. Retrieved 2012-11-20.
  5. ^'GameSpot review'. Retrieved 2012-11-20.
  6. ^'GameSpy review'. Retrieved 2012-11-20.
  7. ^'GameZone review'. Retrieved 2012-11-20.
  8. ^'IGN review'. IGN Review. Retrieved 2012-11-20.
  9. ^'GameDaily review'. Retrieved 2012-11-20.
  10. ^'Sonic Rivals 2 for PSP - GameRankings'. www.gamerankings.com. Retrieved 2016-03-26.
  11. ^'SCEA Announces Newest PSP Greatest Hits'. IGN. March 20, 2009. Retrieved May 3, 2010.

External links[edit]

Wikiquote has quotations related to: Sonic Rivals 2
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sonic_Rivals_2&oldid=937929522#Supporting_characters'
Sonic Rivals
Developer(s)Backbone Entertainment
Sega Studio USA
Publisher(s)Sega
Director(s)Takashi Iizuka
Producer(s)Takashi Iizuka
Taylor Miller
Artist(s)Ryan Slemko
Writer(s)Takashi Iizuka
Composer(s)Chris Rezanson
SeriesSonic the Hedgehog
Platform(s)PlayStation Portable
Release
  • NA: November 16, 2006
  • EU: December 1, 2006
  • AU: December 7, 2006
Genre(s)Action, racing
Mode(s)Single-player, multiplayer

Sonic Rivals is a racing video game, part of the Sonic the Hedgehog series that was released in late 2006. It is the first Sonic game developed by Backbone Entertainment, for the PlayStation Portable. The game was also supervised by members of Sega Studio USA including Takashi Iizuka.

One year later, a sequel was developed by the same company for the same platform.

Gameplay[edit]

Sonic Rivals is a side-scrolling video game similar to the original Sonic the Hedgehog games for the Sega Genesis, but with a 2.5D perspective.[1] Characters race to the finish line while avoiding the level's obstacles. The game contains six zones, each with three respective acts, the third being a boss battle, totaling in 17 stages.[2] Boss battles at the end of levels require the player to defeat the boss before the competing character does.[3] Five different characters are playable; Sonic the Hedgehog, Knuckles the Echidna, Shadow the Hedgehog, Silver the Hedgehog, and Metal Sonic, but gameplay is identical for all characters. The game features power-ups to collect that offer additional offensive and defensive abilities.[4]

Sonic Rivals features several different modes. In Story Mode, each of the four playable characters have separate story lines, and must race each other to the finish line in each stage in order to thwart Doctor Eggman's various schemes. In Challenge Mode, the player is given a goal to complete, such as hitting your opponent a certain number of times during a race or battle.[2] Wireless Play Mode features multiplayer games and races whereby players can wager cards, or just race for fun.[2][5] It is played ad hoc, and players can customize their racers using collectible cards won in Single player, trade cards with friends, and wager cards on races. Also a cup circuit mode is available where players race a rival for the chance to win a specific cup.

The game includes an extensive collectible card system that spans a total of 150 cards. Performing specific objectives throughout the game will give the player a collectible cards. Such tasks include finishing a level, getting a certain number of rings, hitting your rival a certain number of times and getting to the goal within a certain amount of time. The cards themselves feature pictures of characters and boxart from a variety of past games in the Sonic series. The cards themselves are used to unlock secret costumes and items that alter the appearance of the characters. While they add a customizable aspect to the game, they are merely aesthetic; they do not affect gameplay.

Plot[edit]

When the mysterious Onyx Island appears out of nowhere, Sonic and Tails fly there to investigate. They confront Doctor Eggman, who reveals his latest device: a camera which can turn people and things into cards, having already done so to Amy. He turns Tails into a card just as Knuckles arrives, angry at Eggman for using his device on the Master Emerald as well. Eggman announces his plan to conquer the world by turning everything to cards, challenging Sonic and Knuckles to stop him as he flees. The two heroes both set out independently to stop his plan. Elsewhere, Shadow receives a distress signal from Eggman, but upon finding him, the doctor denies sending one. He later receives a communication from Rouge warning him she has stumbled upon a dangerous secret about Eggman, but she is turned to a card before she can continue. Suddenly, Silver appears from the future, and tells Shadow he needs to get to Eggman first.

After numerous conflicts, the heroes discover that Dr. Eggman had been imprisoned in a card before everything began, and that the Eggman the heroes have been interacting with is Eggman Nega in disguise. Nega is revealed to have traveled back from the future, plotting to use the camera to remove Eggman's failed schemes from existence and rewrite their family history, with Onyx Island being a future version of Angel Island he brought back to further his plan. His ruse exposed, Nega escapes into space, planning to use his camera to turn the whole planet into a card. The heroes rescue Tails and the real Eggman, who aid them in reaching Nega's space station to stop his plan. After a final battle with the heroes, Nega is defeated and captured in a card. The prisoners of the other cards are restored, and Silver takes Onyx Island and Nega's card with him back to the future.

Development and release[edit]

Sonic Rivals was developed as a collaborative effort between Sega and Backbone Entertainment for the PlayStation Portable (PSP). The game's concept originated from a traditional platform game Backbone designed. Takashi Iizuka became involved with the game, and he changed its direction to a racing game. The majority of development was handled by Backbone with assistance from Sega Studio USA, although some aspects, such as the story, were done by Sega.[6] The developers chose to create the game on the PSP over the Nintendo DS, due to its stronger processing power and higher graphical quality.[7]

According to producer Taylor Miller, the goal of the developers was to return to the gameplay style of the original Sega GenesisSonic games, but with new elements such as competition. In designing the stages, Sega provided Backbone with level design maps from all the 2D games as a reference, and Backbone looked to all games up to Sonic Rush for inspiration. Building alternate paths—a common feature of the original games—was cited as challenging, with the goal of allowing as many rivalry interactions as possible. In choosing playable characters, Backbone focused on characters who maintained the biggest rivalries in the Sonic franchise, such as Sonic and Shadow. Silver, then a new character, was added to 'mix things up'. One challenge was coming up with the art direction for the game; Backbone sought to maintain the look and feel of Sonic while still stylizing the game to stand out. Kazuyuki Hoshino and Hiroshi Nishiyama assisted with art and environment direction, respectively.[6]

The game's existence was revealed on GameStop's website in May 2005, though Sega denied it was in development.[8]Sonic Rivals was announced on May 6, 2006.[9] It was showcased at the Electronic Entertainment Expo (E3) later that month,[10] and at the Games Convention in August 2006.[11] The game was released in North America on November 17, 2006,[12] and Europe on December 1, 2006.[13]

For mobile devices this emulator offer additional features specific to each platform, such as ‘immersive mode’ for Android devices, support of the multimedia buttons within Symbian devices and screen stretching on BlackBerry 10 devices to support square screens. Ppsspp gold for pc 1.4.2. PPSSPP Gold For PC v1.8.0 Windows 10/8/7/XPPPSSPP For PC (Windows 10/7/8) Download & Install Free. PPSSPP Gold Pc support the use of accelerometers, keyboards and gamepads as input devices.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings66.17%[14]
Metacritic64/100[15]
Review scores
PublicationScore
GamePro6.5/10[16]
GameSpot6.9/10[17]
GameSpy[18]
GameTrailers7.2/10[19]
IGN7.4/10[20]
Yahoo! Games3.5/5[21]

Sonic Rivals received mixed reviews from critics. It received a score of 66.17% on GameRankings[14] and 64/100 on Metacritic.[15]IGN praised the graphics, sense of speed, and multiplayer mode, but criticized the game's controls and some level designs.[20] Similarly, GameSpot called it 'fast and fun', but did not like the 'trial and error' based gameplay needed due to the level designs.[17]

References[edit]

  1. ^Joynt, Patrick (2006-05-14). 'Sonic Rivals Preview for PSP from'. 1UP.com. Archived from the original on 2016-03-05. Retrieved 2011-12-13.
  2. ^ abc'Sonic Rivals Europe Site'. Sonicrivals.sega-europe.com. Archived from the original on 2006-12-11. Retrieved 2011-12-13.
  3. ^'Sonic World'. Retrieved 2011-12-13.
  4. ^Torres, Ricardo (2006-11-16). 'Sonic Rivals Hands-On - PSP News at GameSpot'. Gamespot.com. Retrieved 2020-03-13.
  5. ^'Sonic Cult'. Sonic Cult. Retrieved 2011-12-13.
  6. ^ ab'GHZ Interviews (#1): Taylor Miller, Sonic Rivals producer'. The GHZ. Retrieved 15 December 2017.
  7. ^GameSpot Staff. 'E3 06: Sonic Rivals Preshow Q&A'. GameSpot. Retrieved 15 December 2017.
  8. ^Surette, Tim. 'Sonic boomin' on the PSP?'. GameSpot. Retrieved 15 December 2017.
  9. ^Hatfield, Daemon. 'Sonic Heading to PSP'. IGN. Retrieved 15 December 2017.
  10. ^Elston, Brett. 'Sonic Rivals - hands on'. GamesRadar. Retrieved 15 December 2017.
  11. ^IGN UK Staff. 'GC 2006: SEGA Reveals Leipzig Line-Up'. IGN. Retrieved 15 December 2017.
  12. ^'Sonic Rivals'. IGN. Retrieved 15 December 2017.
  13. ^'Sonic Rivals Box Shots and Screenshots for PSP'. GameRankings. Retrieved 15 December 2017.
  14. ^ ab'Sonic Rivals (PSP)'. GameRankings. Retrieved 2012-11-20.
  15. ^ ab'Sonic Rivals Reviews for PlayStation Portable at Metacritic'. Metacritic. Retrieved 2012-11-20.
  16. ^'Internet Archive Wayback Machine'. 2011-06-07. Archived from the original on June 7, 2011. Retrieved 2011-12-13.CS1 maint: unfit url (link)
  17. ^ abMueller, Greg (2006-11-16). 'Sonic Rivals Review'. GameSpot.com. Retrieved 2011-12-13.
  18. ^'GameSpy: Sonic Rivals - Page 1'. Psp.gamespy.com. Retrieved 2011-12-13.
  19. ^'Sonic Rivals: Reviews, Trailers, and Interviews'. Gametrailers.com. Retrieved 2011-12-13.
  20. ^ abJuan Castro. 'Sonic Rivals Review - PlayStation Portable Review at IGN'. Psp.ign.com. Retrieved 2011-12-13.
  21. ^Morris, Chris. 'Game Blogs - Yahoo! Games'. Videogames.yahoo.com. Archived from the original on 2007-12-15. Retrieved 2011-12-13.

External links[edit]

Wikiquote has quotations related to: Sonic Rivals

Refresh Rate For Sonic Rivals Ppsspp Download

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sonic_Rivals&oldid=945134095'